Sunday, August 25, 2013

Better Editor Is Coming Along

The new voxel ship editor for my space exploring game is coming along nicely:

Friday, August 23, 2013

Ludum Dare 27

Ludum Dare 27 has begun! and the theme is "10 seconds", not sure what I'm going to do with that but I will succeed.

New Ship Editor

After a lot of thinking about user customization in my game and what it would take to have a dedicated artist to make potentially hundreds of space ship parts and set up all of the nodes for connecting them and so on, I've decided to change the ship editor to a voxel based one. It'll take me a little bit to get back to where I was with the component based editor, but I think the end result will be a lot more enjoyable. Also, here's the first wall/window I built with it:

Friday, August 16, 2013

Just finished my first 7dfpsAntikythera. I decided to go a little bigger this game jam than I did for Ludum Dare since I had 5 more days, but I almost went too big. In the end I pulled through though. The only thing I wanted to implement that I didn't was a save game feature, but considering I only have 2 levels it's not really needed.

Wednesday, August 14, 2013

2 Days Left

Only 2 days left in 7dfps and now I have to make some levels! Here's my most recent build: Antikythera. The game is named after this.

Saturday, August 10, 2013

Friday, August 2, 2013

Interiors

I started adding some interior appliances.


after a few more maybe these ships can get some power.