Friday, August 23, 2013

New Ship Editor

After a lot of thinking about user customization in my game and what it would take to have a dedicated artist to make potentially hundreds of space ship parts and set up all of the nodes for connecting them and so on, I've decided to change the ship editor to a voxel based one. It'll take me a little bit to get back to where I was with the component based editor, but I think the end result will be a lot more enjoyable. Also, here's the first wall/window I built with it:

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