Sunday, October 13, 2013

First Published Game!!!

I just published my first game!!!! Just put it up on Kongregate. Hopefully this starts a trend of me publishing games and eventually making games as a living instead of just a hobby.

Monday, September 2, 2013

Made some slight changes to the editor.


I switched to cube voxels because they're slightly easier to work with. I hope to switch back to marching cubes later, but for now I'm sticking with what's easy.

Sunday, August 25, 2013

Better Editor Is Coming Along

The new voxel ship editor for my space exploring game is coming along nicely:

Friday, August 23, 2013

Ludum Dare 27

Ludum Dare 27 has begun! and the theme is "10 seconds", not sure what I'm going to do with that but I will succeed.

New Ship Editor

After a lot of thinking about user customization in my game and what it would take to have a dedicated artist to make potentially hundreds of space ship parts and set up all of the nodes for connecting them and so on, I've decided to change the ship editor to a voxel based one. It'll take me a little bit to get back to where I was with the component based editor, but I think the end result will be a lot more enjoyable. Also, here's the first wall/window I built with it: