Monday, January 27, 2014

Global Game Jam

So last semester got really busy. Just got married at the beginning of the month though which was amazing, now I'll have more time for making games too.

I just participated in the Global Game Jam this past weekend at the MATC location (Milwaukee Area Technical College). Our game is called Id and can be found on the Global Game Jam website here: http://globalgamejam.org/2014/games/id. I'll also include a link to download the Mac and Linux version here.

Sunday, October 13, 2013

First Published Game!!!

I just published my first game!!!! Just put it up on Kongregate. Hopefully this starts a trend of me publishing games and eventually making games as a living instead of just a hobby.

Monday, September 2, 2013

Made some slight changes to the editor.


I switched to cube voxels because they're slightly easier to work with. I hope to switch back to marching cubes later, but for now I'm sticking with what's easy.

Sunday, August 25, 2013

Better Editor Is Coming Along

The new voxel ship editor for my space exploring game is coming along nicely:

Friday, August 23, 2013

Ludum Dare 27

Ludum Dare 27 has begun! and the theme is "10 seconds", not sure what I'm going to do with that but I will succeed.

New Ship Editor

After a lot of thinking about user customization in my game and what it would take to have a dedicated artist to make potentially hundreds of space ship parts and set up all of the nodes for connecting them and so on, I've decided to change the ship editor to a voxel based one. It'll take me a little bit to get back to where I was with the component based editor, but I think the end result will be a lot more enjoyable. Also, here's the first wall/window I built with it:

Friday, August 16, 2013

Just finished my first 7dfpsAntikythera. I decided to go a little bigger this game jam than I did for Ludum Dare since I had 5 more days, but I almost went too big. In the end I pulled through though. The only thing I wanted to implement that I didn't was a save game feature, but considering I only have 2 levels it's not really needed.

Wednesday, August 14, 2013

2 Days Left

Only 2 days left in 7dfps and now I have to make some levels! Here's my most recent build: Antikythera. The game is named after this.

Saturday, August 10, 2013

Friday, August 2, 2013

Interiors

I started adding some interior appliances.


after a few more maybe these ships can get some power.

Wednesday, July 31, 2013

My first ship


The first ship I built in my new game. I'm not much of an artist so the ship parts are what I managed in a 1/2 hour each and I only made 5 different parts, enough to build a simple ship.

Another ship, this time asymmetrical.

Monday, April 29, 2013

Finished my first Ludum Dare game! Here's a link to it's page Pieces, or you can get it from my Projects page.

Sunday, October 21, 2012

So the OS X version isn't working, will look into later.
YEAH!!! Just put up a very early alpha of my game. Temporary name is A Cell's Life, but I'm not really digging that so it will most likely change. There's a Window's and an OS X download, though I'm not sure is the OS X version works right now. If you do decide to try it please leave comments, I'd love feedback so that I can make it better.

Monday, October 15, 2012

Almost done with the ability to save and load games. Once that's done I'll put up my very first game ever! I know it's still in a very early alpha stage, but I'm still excited!

Saturday, October 6, 2012

Day One

My first website! This is mostly for sharing my projects with friends and family but all are welcome. I hope to have my first project, my Cell Simulation Game up soon.